Tower Climb

Alternative aim/precision trainer featuring my first attempt at utilising post-processing in Unity.

6/1/2024

This game is a mouse-aim trainer where you slide a pointer around a cylinder to align with randomly spawning targets, and attempt to hit all of them as precisely and quickly as possible. It features a few settings you can play around with like your movement sensitivity and camera distance.

This game started as just a random silly idea I wanted to execute, and I ended up coding the entire game logic in one evening.

The concept is essentially this: radians are a precise measure of a point on a circle. The player's radian increases and decreases as they move the mouse left and right, thereby moving the player pointer around the cylinder. When the player feels ready, they press 'space' to hit, and the distance to the current target is calculated and logged. Whenever a player hits a target, a new random radian is calculated, and the next target is spawned there.

A few months after initially creating this, I returned to the project to use it as a way of experimenting with camera post-processing & immediate feedback. I also added the current menu to make the project ready for release. You can view the full app code on my GitHub, or try the game on the download at the top of the page.